Constructors
Methods
Static
getAllMutes
getAllMutes(): { [playerName: string]: muteData } Returns { [playerName: string]: muteData }
Static
getMuteData
getMuteData(playerName: string): muteData
Static
mutePlayer
mutePlayer( playerName: string, options?: { muteDate?: number; mutedById?: string; mutedByName?: string; reason?: string; unmuteDate?: number; },): void Parameters
- playerName: string
Optional
options: {
muteDate?: number;
mutedById?: string;
mutedByName?: string;
reason?: string;
unmuteDate?: number;
}
Returns void
Static
playerMuteDuration
playerMuteDuration(playerName: string): number Returns number
Static
playerMuteDurationFormatted
playerMuteDurationFormatted(playerName: string): string Returns string
Static
playerTimeUntilUnmute
playerTimeUntilUnmute(playerName: string): number Returns number
Static
playerTimeUntilUnmuteFormatted
playerTimeUntilUnmuteFormatted(playerName: string): string Returns string
Static
refreshMutes
Returns void
Static
saveMutes
Returns void
Static
testForMutedPlayer
testForMutedPlayer(playerName: string): boolean Returns boolean
Static
testForPermanentlyMutedPlayer
testForPermanentlyMutedPlayer(playerName: string): boolean Returns boolean
Static
unmutePlayer
unmutePlayer(playerName: string): void Returns void