Allows the entity to be leashed. Defines the conditions and events for when an entity is leashed.

Hierarchy (View Summary)

Constructors

Properties

canBeStolen: boolean

Returns true if another entity can 'steal' the leashed entity by attaching their own leash to it.

This property can throw when used.

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

This property can throw when used.

InvalidEntityError

hardDistance: number

Distance in blocks at which the leash stiffens, restricting movement.

This property can throw when used.

isLeashed: boolean

Returns true if the entity is leashed.

This property can throw when used.

isValid: boolean

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

leashHolder?: Entity

Entity that is holding the leash.

This property can throw when used.

leashHolderEntityId?: string

Identifier of entity that is holding the leash.

This property can throw when used.

maxDistance: number

Distance in blocks at which the leash breaks.

This property can throw when used.

softDistance: number

Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:leashable" = 'minecraft:leashable'

Methods