Constructors

Properties

Accessors

getAllChatCommands getAllChatCommandsNotificationSound getAllChatMessages getAllChatMessagesNotificationSound getBeforeChatSendNotifications getBeforeChatSendNotificationsNotificationSound getBeforeExplosionNotifications getBeforeExplosionNotificationsNotificationSound getBlockExplodeNotifications getBlockExplodeNotificationsNotificationSound getBlockInteractTriggerExplosionNotifications getBlockInteractTriggerExplosionNotificationsNotificationSound getButtonPushNotifications getButtonPushNotificationsNotificationSound getEffectAddNotifications getEffectAddNotificationsNotificationSound getEntityHurtNotifications getEntityHurtNotificationsNotificationSound getEntityInteractTriggerExplosionNotifications getEntityInteractTriggerExplosionNotificationsNotificationSound getEntityLoadNotifications getEntityLoadNotificationsNotificationSound getEntityRemoveNotifications getEntityRemoveNotificationsNotificationSound getEntitySpawnNotifications getEntitySpawnNotificationsNotificationSound getExplosionNotifications getExplosionNotificationsNotificationSound getGameRuleChangeNotifications getGameRuleChangeNotificationsNotificationSound getLeverActionNotifications getLeverActionNotificationsNotificationSound getMessageRecieveNotifications getMessageRecieveNotificationsNotificationSound getPlayerDimensionChangeNotifications getPlayerDimensionChangeNotificationsNotificationSound getPlayerGameModeChangeNotifications getPlayerGameModeChangeNotificationsNotificationSound getWeatherChangeNotifications getWeatherChangeNotificationsNotificationSound

Constructors

Properties

player: Entity

Accessors

  • get getAllChatCommands(): boolean

    Returns boolean

  • set getAllChatCommands(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getAllChatCommandsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getAllChatCommandsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getAllChatMessages(): boolean

    Returns boolean

  • set getAllChatMessages(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getAllChatMessagesNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getAllChatMessagesNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getBeforeChatSendNotifications(): boolean

    Returns boolean

  • set getBeforeChatSendNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getBeforeChatSendNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getBeforeChatSendNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getBeforeExplosionNotifications(): boolean

    Returns boolean

  • set getBeforeExplosionNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getBeforeExplosionNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getBeforeExplosionNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getBlockExplodeNotifications(): boolean

    Returns boolean

  • set getBlockExplodeNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getBlockExplodeNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getBlockExplodeNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getBlockInteractTriggerExplosionNotifications(): boolean

    Returns boolean

  • set getBlockInteractTriggerExplosionNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getBlockInteractTriggerExplosionNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getBlockInteractTriggerExplosionNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getButtonPushNotifications(): boolean

    Returns boolean

  • set getButtonPushNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getButtonPushNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getButtonPushNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEffectAddNotifications(): boolean

    Returns boolean

  • set getEffectAddNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEffectAddNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEffectAddNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEntityHurtNotifications(): boolean

    Returns boolean

  • set getEntityHurtNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEntityHurtNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEntityHurtNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEntityInteractTriggerExplosionNotifications(): boolean

    Returns boolean

  • set getEntityInteractTriggerExplosionNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEntityInteractTriggerExplosionNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEntityInteractTriggerExplosionNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEntityLoadNotifications(): boolean

    Returns boolean

  • set getEntityLoadNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEntityLoadNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEntityLoadNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEntityRemoveNotifications(): boolean

    Returns boolean

  • set getEntityRemoveNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEntityRemoveNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEntityRemoveNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getEntitySpawnNotifications(): boolean

    Returns boolean

  • set getEntitySpawnNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getEntitySpawnNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getEntitySpawnNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getExplosionNotifications(): boolean

    Returns boolean

  • set getExplosionNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getExplosionNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getExplosionNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getGameRuleChangeNotifications(): boolean

    Returns boolean

  • set getGameRuleChangeNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getGameRuleChangeNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getGameRuleChangeNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getLeverActionNotifications(): boolean

    Returns boolean

  • set getLeverActionNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getLeverActionNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getLeverActionNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getMessageRecieveNotifications(): boolean

    Returns boolean

  • set getMessageRecieveNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getMessageRecieveNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getMessageRecieveNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getPlayerDimensionChangeNotifications(): boolean

    Returns boolean

  • set getPlayerDimensionChangeNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getPlayerDimensionChangeNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getPlayerDimensionChangeNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getPlayerGameModeChangeNotifications(): boolean

    Returns boolean

  • set getPlayerGameModeChangeNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getPlayerGameModeChangeNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getPlayerGameModeChangeNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void

  • get getWeatherChangeNotifications(): boolean

    Returns boolean

  • set getWeatherChangeNotifications(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get getWeatherChangeNotificationsNotificationSound(): {
        pitch?: number;
        soundId: string;
        volume?: number;
    }

    Returns { pitch?: number; soundId: string; volume?: number }

  • set getWeatherChangeNotificationsNotificationSound(
        value: { pitch?: number; soundId: string; volume?: number },
    ): void

    Parameters

    • value: { pitch?: number; soundId: string; volume?: number }

    Returns void