Defines the rules for an entity to be tamed by the player.

Hierarchy (View Summary)

Constructors

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

This property can throw when used.

InvalidEntityError

getTameItems: ItemStack[]

Returns a set of items that can be used to tame this entity.

This property can throw when used.

isTamed: boolean

Returns true if the entity is tamed by player.

This property can throw when used.

isValid: boolean

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

probability: number

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

This property can throw when used.

tamedToPlayer?: Player

Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

tamedToPlayerId?: string

Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:tameable" = 'minecraft:tameable'

Methods