When present on an item, this item has a cooldown effect when used by entities.

Hierarchy (View Summary)

Constructors

Properties

cooldownCategory: string

Represents the cooldown category that this item is associated with.

This property can throw when used.

cooldownTicks: number

Amount of time, in ticks, it will take this item to cooldown.

This property can throw when used.

isValid: boolean

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

typeId: string

Identifier of the component.

componentId: "minecraft:cooldown" = 'minecraft:cooldown'

Methods