rotate3d( points: [x
: number, y
: number, z
: number], pitchDeg: number, rollDeg: number, yawDeg: number,): [x
: number, y
: number, z
: number] Parameters
- points: [x: number, y: number, z: number]
- pitchDeg: number
- rollDeg: number
- yawDeg: number
Returns [x: number, y: number, z: number]