Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager).

Hierarchy (View Summary)

Constructors

Properties

Methods

Constructors

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

value: number

Current value for variant for this entity, as specified via components.

This property can throw when used.

componentId: "minecraft:variant" = 'minecraft:variant'

Methods