The world border settings for the overworld.

Accessors

  • get buffer(): number

    Returns number

  • set buffer(buffer: number): void

    Parameters

    • buffer: number

    Returns void

  • get damage(): number

    Returns number

  • set damage(damage: number): void

    Parameters

    • damage: number

    Returns void

  • get enabled(): boolean

    Returns boolean

  • set enabled(enabled: boolean): void

    Parameters

    • enabled: boolean

    Returns void

  • get from(): { x: number; z: number } | { x: null; z: null }

    Returns { x: number; z: number } | { x: null; z: null }

  • set from(from: { x: number; z: number } | { x: null; z: null }): void

    Parameters

    • from: { x: number; z: number } | { x: null; z: null }

    Returns void

  • get knockbackH(): number

    Returns number

  • set knockbackH(horizontalKnockback: number): void

    Parameters

    • horizontalKnockback: number

    Returns void

  • get knockbackV(): number

    Returns number

  • set knockbackV(verticalKnockback: number): void

    Parameters

    • verticalKnockback: number

    Returns void

  • get mode(): number

    Returns number

  • set mode(mode: number): void

    Parameters

    • mode: number

    Returns void

  • get preventWorldInteractionOutsideBorder(): boolean

    Returns boolean

  • set preventWorldInteractionOutsideBorder(
        preventWorldInteractionOutsideBorder: boolean,
    ): void

    Parameters

    • preventWorldInteractionOutsideBorder: boolean

    Returns void

  • get showActionbarWarningWhenOutsideBorder(): boolean

    b

    Returns boolean

  • set showActionbarWarningWhenOutsideBorder(
        showActionbarWarningWhenOutsideBorder: boolean,
    ): void

    a

    Parameters

    • showActionbarWarningWhenOutsideBorder: boolean

    Returns void

  • get showBorderParticles(): boolean

    Returns boolean

  • set showBorderParticles(showBorderParticles: boolean): void

    Parameters

    • showBorderParticles: boolean

    Returns void

  • get showRedScreenOutlineWhenOutsideBorder(): boolean

    Returns boolean

  • set showRedScreenOutlineWhenOutsideBorder(
        showRedScreenOutlineWhenOutsideBorder: boolean,
    ): void

    Parameters

    • showRedScreenOutlineWhenOutsideBorder: boolean

    Returns void

  • get tintIntensity(): number

    Returns number

  • set tintIntensity(tintIntensity: number): void

    Parameters

    • tintIntensity: number

    Returns void

  • get to(): { x: number; z: number } | { x: null; z: null }

    Returns { x: number; z: number } | { x: null; z: null }

  • set to(to: { x: number; z: number } | { x: null; z: null }): void

    Parameters

    • to: { x: number; z: number } | { x: null; z: null }

    Returns void

  • get useShadersCompatibleBorderParticles(): boolean

    Returns boolean

  • set useShadersCompatibleBorderParticles(
        useShadersCompatibleBorderParticles: boolean,
    ): void

    Parameters

    • useShadersCompatibleBorderParticles: boolean

    Returns void

  • get warnPlayersInChat(): boolean

    d

    Returns boolean

  • set warnPlayersInChat(warnPlayersInChat: boolean): void

    c

    Parameters

    • warnPlayersInChat: boolean

    Returns void