fillBlocksCG( begin: Vector3, end: Vector3, dimension: Dimension, blocktype?: string, blockStates?: Record<string, string | number | boolean>, matchingBlock?: string, matchingBlockStates?: Record<string, string | number | boolean>, overrideAllBlockStates?: boolean, onComplete?: ( counter?: number, startTime?: number, completeTime?: number, totalTime?: number, argsObject?: any, ...args: any[], ) => any, onCompleteArgsObject?: any, ...onCompleteArgs: any[],): Generator<void, void, unknown> Parameters
- begin: Vector3
- end: Vector3
- dimension: Dimension
- blocktype: string = "air"
Optional
blockStates: Record<string, string | number | boolean>Optional
matchingBlock: stringOptional
matchingBlockStates: Record<string, string | number | boolean>- overrideAllBlockStates: boolean = false
- onComplete: (
counter?: number,
startTime?: number,
completeTime?: number,
totalTime?: number,
argsObject?: any,
...args: any[],
) => any = ... Optional
onCompleteArgsObject: any- ...onCompleteArgs: any[]
Returns Generator<void, void, unknown>
Deprecated