Function itemEditorTypeSelection
itemEditorTypeSelection( sourceEntitya: | Entity | Player | Globals.modules.cmds.executeCommandPlayerW, targetPlayer: Entity | Player, item: { item: ContainerSlot; slot: number | EquipmentSlot }, selectionItems?: { clone?: { a?: any[]; f: Function }; delete?: { a?: any[]; f: Function }; edit?: { a?: any[]; f: Function }; editCode?: { a?: any[]; f: Function }; editDynamicProperties?: { a?: any[]; f: Function }; editEnchantments?: { a?: any[]; f: Function }; newItem?: { a?: any[]; f: Function }; transfer?: { a?: any[]; f: Function }; }, backFunction?: Function, ...functionargs: any,): Promise<any> Parameters
- sourceEntitya: Entity | Player | Globals.modules.cmds.executeCommandPlayerW
- targetPlayer: Entity | Player
- item: { item: ContainerSlot; slot: number | EquipmentSlot }
Optional
selectionItems: {
clone?: { a?: any[]; f: Function };
delete?: { a?: any[]; f: Function };
edit?: { a?: any[]; f: Function };
editCode?: { a?: any[]; f: Function };
editDynamicProperties?: { a?: any[]; f: Function };
editEnchantments?: { a?: any[]; f: Function };
newItem?: { a?: any[]; f: Function };
transfer?: { a?: any[]; f: Function };
}- backFunction: Function = mainMenu
- ...functionargs: any
Returns Promise<any>