• Parameters

    • sourceEntitya: Entity | Player | Globals.modules.cmds.executeCommandPlayerW
    • targetPlayer: Entity | Player
    • item: { item: ContainerSlot; slot: number | EquipmentSlot }
    • OptionalselectionItems: {
          clone?: { a?: any[]; f: Function };
          delete?: { a?: any[]; f: Function };
          edit?: { a?: any[]; f: Function };
          editCode?: { a?: any[]; f: Function };
          editDynamicProperties?: { a?: any[]; f: Function };
          editEnchantments?: { a?: any[]; f: Function };
          newItem?: { a?: any[]; f: Function };
          transfer?: { a?: any[]; f: Function };
      }
    • backFunction: Function = mainMenu
    • ...functionargs: any

    Returns Promise<any>