• Generates terrain.

    Parameters

    • corner1: Vector3

      The first corner of the area to generate the terrain in.

    • corner2: Vector3

      The opposite corner of the area to generate the terrain in.

    • dimension: Dimension

      The dimension to generate the terrain in.

    • biome: TerrainGeneratorBiome

      The biome type to generate the terrain in.

    • seed: number

      The seed to use to generate the terrain.

    • Optionaloptions: GenerateTerrainOptions = {}

      The options to use to generate the terrain.

    Returns Promise<GenerateTerrainV2Result>

    A promise that resolves with an object containing details about the terrain generation process.

    Caves

    Foliage

    Block with air above it variants