Optional
baseOptional
baseThe base offset to use for the terrain of the biome type.
The will be added to the user-provided offset.
Optional
baseThe base scale to use for the terrain of the biome type.
Larger values will make the terrain slope more quickly.
This will be multiplied by the user-provided scale.
Optional
generatorThe generator type to use for the terrain of the biome type.
If the user specifies a generator type, it will override this.
Generator Types:
normal
- Regular overworld generation. The generates with everything below the surface being solid, and the surface having height variation, including mountains.nether
- Nether generation. This generates similarly to the nether.end
- End generation. This generated end islands.Optional
heightThe height variation to use for the terrain of the biome type.
If this is a biome like an ocean, this will be the height variation of the seabed.
If the user specifies a height variation, it will override this.
Optional
lavaThe lava level to use for the terrain of the biome type.
If not specified, or set to false, it will not have lava.
If the user specifies a lava level, it will override this.
Optional
netherThe nether air threshold unction to use for the terrain of the biome type.
If the user specifies a nether air threshold unction, it will override this.
Should be a function that takes a float from -1 to 1 (inclusive) and returns true if the block should be generated and false otherwise.
Optional
waterThe water level to use for the terrain of the biome type.
If not specified, or set to false, it will not have water.
If the user specifies a water level, it will override this.
The base height to use for the terrain of the biome type.
If the user specifies a base height, it will override this.