The biome type to generate ores for.
This will determine what ore and blob types spawn, as well as their frequencies and distributions.
The first corner for the bounds to actually generate ores in.
This will not affect the actual layout of the ores, ores that are outside of this range just won't be generated.\
It is recommended to set this to extend at least a little bit past the chunk so that ores won't be cut off at the chunk boundaries.
The second corner for the bounds to actually generate ores in.
This will not affect the actual layout of the ores, ores that are outside of this range just won't be generated.
It is recommended to set this to extend at least a little bit past the chunk so that ores won't be cut off at the chunk boundaries.
The dimension to generate the ores in.
Optional
includedThe categories of ores to generate.
If not specified, it will generate all ore categories.
Optional
minMSBetweenMinimum amount of time in milliseconds to spend generating the ores each tick.
Optional
noiseThe noise functions to use.
If not specified, it will generate it based off of the seed.
Optional
offsetThe offset to use for the noise functions.
The actual block positions will not be offset, instead it will offset the coordinates passed into the noise functions.
Optional
oreThe ore generation mode to use.
v1
is more cubic.
v2
is more elliptic.
Optional
oreThe types of ores and blobs to generate.
Unlike OreGenerationOptions.oreTypes, this will be evaluated and filtered based on the biome and other settings.
Only applied if OreGenerationOptions.oreTypes is not specified.
Optional
oreThe types of ores and blobs to generate.
This will override any biome-specific ore configurations and the includedCategories option.
To presere these settings use orePalette instead.
Optional
scaleThe scale to use for the noise functions.
The actual block positions will not be scaled, instead it will scale the coordinates passed into the noise functions.
The seed to use for the ore generation.
The options to use for generating ores.